Abandoned Mall

I was tasked by my friend Mirko Bartolini to create a concept of an abandoned overgrown mall, sort of reminiscent of the one in The Last Of Us, and provided with a blockout he made in Unreal, as the base of his level, we then collaborated on both the composition and architecture of the mall, i then provided an early sketch, we later decided to make the tree in the main hall smaller and the whole scene more overgrown, you can see here the whole process, some of the shots i prepared for different points of view, and how it evolved over time.

Final Shot

Final Shot

Blockout by Mirko Bartolini

Blockout by Mirko Bartolini

early composition sketch

early composition sketch

early versions and iterations

early versions and iterations

Render and alternative shots

Render and alternative shots